Hey there! Thanks for commenting, the reflective effect was achieved by Rinkton and I by creating all the maps manually on the upper side of the reflection and then it was mirrored through code, by copying scale, rotation, distance to symmetry line etc onto the bottom half. The objects disappearing behind the symmetry line was just some simple z_index ordering. Then only the objects on the half of the screen the player was on (top or bottom) had collisions enabled while the other half did not. Idea credit goes to NilsK :)
marz640
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GODDAMN, 41k zombies is crazy. i was thinking that a scenario where the defense is too strong could occur but didn't think i would see it, based on the budget earned through that wave it looks like there were 8000 zombies in that final wave! crazy stuff, thanks for taking the time to push the game to its limits!
you should be able to right click the defenses to remove them for a full refund during waves and between waves. a small income should also be earned during each wave at about 1 credit per 2 zombies. i should've spent more time optimizing the performance of the game so that it is more playable as it takes away a lot from the experience., anyways thanks for playing and commenting!
Cool idea trying to use different shaped rockets to clear different obstacles, brought me back to the days of playing space flight simulator. Trying to get through the moving walls was a bit frustrating especially the horizontal ones. i cleared four levels before encountering a bug where it seemed after dying to damage, the pop up asking to play again would repeatedly come up when trying to play again, Overall good job!
wow thanks for playing and i totally agree about using barriers to change the zombie horde flow would be cool. the sandbags probably could slow the zombies more aswell .. the progression after each wave in budget isnt balanced whatsoever as are the defenses, like u mentioned the barriers not being justifiable. game stuttered alot on my firefox aswell but seemed to run much better on chrome.