Very cute and cozy tracks for a solemn game experience. Good job
~ jon patch ~
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Really good. I know from experience that solo rock / metal productions are a load of work, so I'm really impressed that this was made in such short time! I'm very much in love with the prog nature of it. Really really good!
I didn't realise at first the use of fretless bass, but indeed that makes it even more impressive!
Hey! I just finally got around to listening to your soundtrack for the first time... This is insanely good! You did such a good job with these tracks, it's really humbling and inspiring... I have yet much to learn. Thank you for these breathtaking compositions.
Also, the concept art is very impressive, both in technique and in creativity... Really puts you into a dark, surreal space. NekdoNahodny did an insane job with the pencil/charcoal and watercolour.
This was great! I stayed afloat for 260-ish days. This is a fun and engaging concept for a game! Very nice presentation, too. I feel like with more types of building to add variety this can be a killer mobile puzzle game and very addicting. If you decide to put any more work into this I sincerely reccomend looking into making an Android version, as it would be a perfect fit.
Thank you so much! I did make it in a week! I am not working currently so I had the time to dedicate myself fully to this. And I saved so much time from Godot's character collisions and easy sprite animations! That stuff would have been pain in Unity.
Although I did have to wrap my head around basic linear transformations, and implement object pooling because of problems with instantiation... I'm kinda surprised I fit it all in a week.
Also I have experience dabbling in Unity for years on and off, and I took a course once. Before that I used Game Maker for years. I just never had the perseverance to complete anything.
You can tell however that I dedicated too little time to level design, and I would have liked a more upbeat music track, leaving the current one for the menu (which I didn't have time for either). Also some weird bugs weren't fixed.
Thank you for playing! I hope there's no genuine concerns regarding the legitimacy of my entry... I played with minimalism to get something decent using few assets.
I agree about M and T being a weird choice of controls. In the end the best solution is to eventually add the option to map controls.
However I disagree about the artstyle! I think the cute character and the cute "good" monsters gives the game its personality. It has that "brave kid on an adventure" feel, like some of the Zelda classics (Link to the Past, Ocarina of Time, Wind Waker), or maybe like Undertale.
Nice game! The artstyle is really beautiful and well-rounded. Very good work on that! The music was pretty nice, too! Maybe the boss music is a bit intense but very good work for the limited time. The concept of reflecting the enemies is interesting! You can't jump off of the good creatures by the way.
The final boss was a bit too tight for how imprecise the collisions are, The sound effects are funny and silly, but if you continue to develop this game I'd switch them for something more serious, since this game otherwise builds a strong and immersive athmosphere.
Overall, very beautiful.
Nice game! The artstyle is really beautiful and well-rounded. Very good work on that! The music was pretty nice, too! Maybe the boss music is a bit intense but very good work for the limited time. The concept of reflecting the enemies is interesting! You can't jump off of the good creatures by the way.
The final boss was a bit too tight for how imprecise the collisions are, The sound effects are funny and silly, but if you continue to develop this game I'd switch them for something more serious, since this game otherwise builds a strong and immersive athmosphere.
Overall, very beautiful.
This is gorgeous! You definitely should keep working on this and make it into a full experience! Of course, the game right now is all artstyle and no gameplay, it's sad that you ran short of time... But I do value all the effort that went into it. I think you have the starting point for a very artistic platformer that could focus on environmental storytelling. Very good job! Easily one of my favourite entries.
by the way, bug report: I managed to fall down during the "beforefore times" through the intact floor.
This is gorgeous! You definitely should keep working on this and make it into a full experience! Of course, the game right now is all artstyle and no gameplay, it's sad that you ran short of time... But I do value all the effort that went into it. I think you have the starting point for a very artistic platformer that could focus on environmental storytelling. Very good job! Easily one of my favourite entries.
by the way, bug report: I managed to fall down during the "beforefore times" through the intact floor.
The concept of the game is fun. I agree with other comments that there should be a gentler introduction with very easy levels.
The graphics are way too much! It doesn't make much sense that a minimalist cube game would melt my computer down. I was getting insane input lag, single-digit framerates, and the motion blur turned everything into a puke fest. It might run well on my desktop computer, this laptop is a bit older, but I have a dedicated GPU and yet it ran like I was trying to run Destiny on Ultra. Is this just default Unreal graphics profile or did you crank it up?
This game is too easy! With that said, I like the concept, with some more mechanics and more ingenious puzzles it could be way better. I think the minimal artstyle works! With a bit more polish you could go with this kind of artstyle for a full game. maybe make the moss a bit more moss-y, maybe just with a bunch of green squares to keep with the artstyle. (yes I'm actively disagreeing with Catsanio's take :P)
Darn, 3 minutes before the deadline? That's tight lmao
Maaaan... What a ride. How do you even program a conept like this? This was great. I especially loved the athmosphere, those backgrounds and the music really put you in a special place... Very beautiful. Very very good music and backdrops, seriously! I have to comment on the proggy notes of the spring song with the organ and the flute. An insane entry. Seriously interested in knowing the gist of how the "reflective collision engine" works... I saw that you used Godot, which I've been using myself.
Very nice feedback, thank you so much for playing! I was worried about the background contrast but I guess I didn't do enough about it. If I had a bit more time I'd looked into scaling the game instead of just widening the "field of view". I imagine on anything beyond 1080p it might be a game for ants, lol. Thanks so much for the constructive input!