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(+1)

The idea of an arena autobattler is nice, but I felt my choice to have very little impact (choosing the highest damage /dexterity person and still dying first)... Maybe it was just not clear enough to me, what the individual stats really influenced. Also the sound effects are very repetitive, maybe it would be possible to play them with slightly changed pitch (creates awesome variety in sounds).

ty for the feedback, i had no time to make a guide on units, stamina effects health and some classes have stronger attacks and some have higher armor.