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A jam submission

Glory of the ColosseumView game page

Gladiator Auto Battler
Submitted by Dweomer — 1 hour, 50 minutes before the deadline
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Glory of the Colosseum's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#833.0003.000
Creativity#1143.0773.077
Overall#1352.6922.692
Gameplay#1511.9231.923
Theme Interpretation#1522.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Very nice idle game! It would be cool to see your gladiator gain XP/stats after each battle so you could see how far you can take them.

Submitted(+1)

Fun idea I'd love to see some more mechanics introduced. But it fits the theme very nicely. I can't wait to see what else you do with the game and the visuals look amazing! Great work!

Submitted (1 edit) (+1)

Great idea, I love that there are so many characters to choose from, even though the character designs all look pretty similar.

Submitted(+1)

Neat idea. It's a unique take on 2 buttons,  you simply watch what happens, which is kind of refreshing. As others have mentioned the choice of fighter doesn't seem to quite matter but it was unique and fun nonetheless. Good art and music too.

Submitted(+1)

As others have said the art, animation, and sound design is very well done given the short build time. I applaud you for your creativity and trying something I haven't seen yet scrolling through these submissions. I'd love to see how you'd expand on this idea given more time!

Submitted(+1)

Interesting idea. However, it lacks a bit more of user interaction. Perhaps being able to customise your gladiator's skills before getting into battle might add an extra layer of user interaction while keeping the game the same. Also, I'm not sure if that's a bug but I kept hearing the fight sound despite no one was actually fighting.

Developer

Ty for the feedback, i was thinking the same but i did not had enough time, my idea was that you could reroll one stats on your gladiator. And in general the different gladiators and stats are not well explained :(

Submitted (2 edits) (+1)

Interesting take on the jam.  Unfortunately, the next option doesn't cycle around, so I got stuck picking the last fighter.  The game seems quite hard, I kept losing even when I got a strong character.  You then have to wait quite a while for the battle to finish.  The walk animation was quite slow.  It would have been better if the battle ends as soon as your fighter is dead.  It would also be fairer if the fights were only against 1 opponent at a time.  You could then upgrade between fights.  Luck appears to play too big a role right now.

The animations, sounds, music were all very good.  I actually went and grabbed the music!  I think with some extra time spent on it, your game could be really good.

Developer(+1)

Ty for the feedback, it was a design choice that you cant go back with your gladiator :D so you have to choose something solid not the best. And i should have added a restart button :(

Submitted(+1)

It felt as though my choice had no real meaning, i would just choose whoever had a name I liked the best

Developer

Guide for units:

Axeman = Strongest Attacks, weak armor

Spearman = Balanced

Swordsman = Balanced

Halberdman = Strong Attacks

Armorer = Strongest Armor, weak attacks.

Submitted(+1)

I thought it was interesting that i could only move forward, so skipping by a powerful unit and not seeing anything better definitely added some intrigue. my one critique would be that when you lose, you can be left watching AI you have no interest in battle for a surprisingly long time. some sort of auto fast-forward or skip would be appreciated!

Developer

thank you for the feedback, i thought it would make it more interesting and there is no restart button and the end. And yep i understand what you mean about the fast-forwarded good point.

Submitted(+1)

The idea of an arena autobattler is nice, but I felt my choice to have very little impact (choosing the highest damage /dexterity person and still dying first)... Maybe it was just not clear enough to me, what the individual stats really influenced. Also the sound effects are very repetitive, maybe it would be possible to play them with slightly changed pitch (creates awesome variety in sounds).

Developer

ty for the feedback, i had no time to make a guide on units, stamina effects health and some classes have stronger attacks and some have higher armor.