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There aren't at this point. That isn't really something I'm interested in as I feel the prevalence of beastkin/halfkins fills that fetish fairly well. Considering the animals don't persist after the scene and are just there as a temporary "here, have another penis" method, I'm not sure what the benefit would be. I could see it more if the animals were persistent, trainable, had traits, etc...but then that's a whoooole new system.

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you could make it so that animals can get people pregnant, and the spawn from that pregnancy turn into halfkin/beastkin of that animal type?

so horse would be Taurus/rare chance of centaur

dog would be wolfkin/foxkin

unsure about felines but...eh, you could think on that one.

if I'm not mistaken, animals stats aren't saved like a slave's is. The update function doesnt keep them in mind. It would be easy to add new "dummy" races to the pool rather than relying on kennel animals

Yeah if nothing else I'd love if they could knock your slaves up

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Maybe it could work if a boolean (isImpregByHorse) was made to the Mansion.gd and/or person.gd.