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I'm looking through your modifications to the Mansion.gd.  If it is not too much to ask, what problems did you run into when modding it?

About what specifically? Mansion is probably the largest file in the game and covers a lot of different functions

specifically changing the cost of raising offspring.

I tried to mess around with that portion and ended up with a parse error

Wait..... Did you rewrite the entire thing?!

I didn’t rewrite that entire portion but did heavily modify it. There are two separate locations that have to be changed to alter the cost. What are you trying to make that cost?

I'm trying to implement that alternative birth cost. I liked how you handled that (especially as a breeder class). I want to add more classes which affect birth cost, but everytime I touch the file it causes weird errors

What're your ideas for the alternative classes? It shouldn't be hard to put a check in their for specific costs for different player specialties.

Breeder - of course, plays as normal
Commander - extra xp and learning points for slaves; however slaves cost more
Lab Master - Free Lab; more modification = higher selling price; slaves faster disobedience
Cultist - can create slaves (cost a lot of mana)

As well as modifications to existing classes

It just seems the vanilla Mansion.gd is a house of glass.