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The game is incredibly polished and addicting. The sound effects, feedback, and effects made this a great experience. The mechanic where taking damage removes potential dice rolls is so fun.  What I would recommend is to improve the tutorial to teach players how to roll their dice, as I wasn't able to figure it out while playing. For me it felt like I would just move around aimlessly and it would randomly roll the dice. Definitely a top contender in this jam, great work. I wanted to ask where did you get the sound effects? 

Hi! Thank you for your kind words!I took some sounds from freesound.org and I created the other ones (like hit sounds etc.) I would agree that my game fails at teaching the core mechanic. Here's how it works, if you're still interested:

Movement has accelerated everytime you move, you try to build up your momentum (preferably with help of the air movements) and hit to walls with high magnitude. If you reach a certain magnitude level, the dice will roll.  

As a creator of the game, I don't think I have the audacity to agree that my game is a top contender, but I understand you and I highly appreciate that you think that my game is top contender in this jam. Thank you so much for your kind works, you've really made my day!