Hi! Thank you for your kind words!I took some sounds from freesound.org and I created the other ones (like hit sounds etc.) I would agree that my game fails at teaching the core mechanic. Here's how it works, if you're still interested:
Movement has accelerated everytime you move, you try to build up your momentum (preferably with help of the air movements) and hit to walls with high magnitude. If you reach a certain magnitude level, the dice will roll.
As a creator of the game, I don't think I have the audacity to agree that my game is a top contender, but I understand you and I highly appreciate that you think that my game is top contender in this jam. Thank you so much for your kind works, you've really made my day!