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Don't it just use delta?

there's a lot more that goes into coding those mechanics than just having delta?? coyote time requires setting up a timer that resets and increments at the right times and also is linked to a mid-air jump, while jump buffer is another timer that needs to be set based on jump input and cleared upon being used, plus a lot of other tweaks to avoid things like jumping twice rapidly from a single jump input.

I just use a coyote/bufferJump(boolean), and a coyote/bufferTimer, so when you press jump you just make coyote/bufferJump to false.

the issue is that actually making each part of that work can require a lot more time and effort in C3