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This game felt really polished! Good job :D
Camera movement was really nice. Rotating the world looks super good!

The only negative aspect I can think of is that once you learn how to play (e.g try to progress until you are stuck, then rotate the world until you see a reachable platform), the level design felt somewhat repetitive. But that could easily be solved with puzzles, additional game mechanics and backtracking.

Overall, a great entry!

Do you plan to make a full game out of it or do you consider it finished?

(1 edit)

thank you! 

and yeah, so... the vast majority of the level design in this demo may have been done on the last day before submissions, after all the other pieces finally slid into place... 😅 we do hope to make something more substantial out of it!  this was pretty much just a proof-of-concept tech demo i started making at the end of july, which proceeded to get a little out of hand once someone told me that the jam was still going and i decided to try to turn it into something playable.  i've already started helping the codebase recover from its deadline-crunch hangover, after which i've got some technical improvements in mind that should allow us to make much more sophisticated level layouts (if you pause the game, free-rotate a bit, and look at the lower-right, you can see that in scenes with more than a few pieces of geometry, we're already pushing the amount of cpu in a vblank period pretty hard with the current approach - hence the levels being as sparse as they are)

(+1)

I'm impressed you managed to deliver so much under pressure. I went into procrastination mode and did 0 progress the final month x)