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Thank you for your comment, I'm very sorry to hear that. It would be of great help if you let me know what OS/compatibility layer/input setup you're using. 

For some reason, I was sure Windows would send WM_PAINT messages at monitor refresh rate, but apparently, that's not the case. I'll try rewriting the rendering loop and testing on more diverse machines.

the same issue happens for me. windows 10 no specific compatibility option and just a normal keyboard and mouse.

it seems that the issue gets worse the longer you have the game open so for the first 10 seconds its good but then it gradually falls apart

also joystick input doesnt have this issue