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stickrpg

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A member registered Jun 12, 2023 · View creator page →

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i didnt name it i just made it

unfortunately i dont have any real animation skill and the current animations are keyframed from a custom animation maker thing i made specifically for my game so i cant really paste in other peoples existing animations either

0.4.0 idk how long thatl be tho

good ideas ty

the gamemodes are built into the maps at the moment

very fun game

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actually after a bit of searching you might be able to install steam on chrome os then enable the proton compatibility layer then add PhysPS.exe to your steam library and play through steam


unfortunately I do the networking through steam so even if I ported it to android you wouldn't be able to connect to anyone

Could you send me your playerlog. Its in "C:\Users\YOURWINDOWSUSERNAME\AppData\LocalLow\gamele\PhysPS" and the file should be named Player.log.

probably send it through the discord

nice gam

there is bots

he is :)

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"Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, macOS, & BSD"

It lets you run some windows applications on mac but you have to download the mac version of course. 

Ill probably implement the "loadout things:" and improved ai but the rest will be up to modding when lua scripting is done.

maybe try WineHQ to play on mac

PhysPS community » Peoples » Other · Replied to brant914 in we

the discord is on the main forum page https://discord.gg/kwfCGgt4hq

Ill work on bug1 and bug2 i just forgot to delete the guy before building

PhysPS community » Readme » Help · Created a new topic Making maps

Simple tutorial on how to start making maps


The 0.3.0 update is almost done and public testing is being done in the discord to find bugs before release.

the same issue happens for me. windows 10 no specific compatibility option and just a normal keyboard and mouse.

it seems that the issue gets worse the longer you have the game open so for the first 10 seconds its good but then it gradually falls apart

also joystick input doesnt have this issue

Thank you! The update 0.3.0 coming out soon will add more stuff.

not sure if this is possible but if you install the windows steam launcher with proton and then have it launched with the game then it should work?

the discord is on the main page of the community tab

Maybe 2 weeks. I don't have a ton of time to work on it but, I definitely still am.

ty for the suggestions.

like a stiffer ragdoll or an actual animation

Ill make a feature where u can set the max corpses and corpse lifetime

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it seems fitting for the alt keybind because this functionality is already used for when ur fallen over

that seems a bit too indepth for my vision but would be possible with the upcoming mod support

this would obviously be a bit of an undertaking because all the maps and intended feel of the player were made at this 4ft scale

i might need to change the scale of the player to make the physics feel a bit better because as it turns out the player is about 4 ft tall (i wasn't thinking about the scale when i made the player)

I think I'm going to make the characters more robot like so they shoot off sparks instead of blood, but dismemberment could still be a feature.

So like free aiming. I could probably add this to the ALT keybind for when you're standing because when you're fallen over this keybind would make you pivot your view relative to your current viewangle.

Networking physics like that would be a very difficult thing todo, I would like to accomplish this though.

do you mean the bodycam distortion affects like fisheye

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ty for the feedback I'll be improving the ai in the upcoming update and I'll try to make the climbing mechanic more clear in the tutorial 

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Things that will be for sure in this update.

  • At least 3 new weapons, 2 new vehicles, 2 new armors and 1 new map through NetRadiant
  • Better object spawning menu
  • Better AI
  • Custom map creation through NetRadiant(a forked version) https://github.com/Garux/netradiant-custom.
  • Feet
  • A bunch of misc changes and features. Thank you for the ideas and suggestions

Things I would like to get started in this update.

  • Lua scripting for custom mods
  • publishing to Steam

edit

The release: https://stickrpg.itch.io/physps/devlog/832376/v030-custom-maps-and-a-bunch-more

;)

ill probably lower the pellet count and then lower the bullet speed of all the weapons

(1 edit)

lol, tbh another good idea