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Killer motif with that aggressive surrounding stereo vibe so characteristic of your creations, and with so many things packed up to keep it fresh. The interlude from 1:00 to 1:20 is brilliant. We are suddenly somehow surrounded with happy Nintendo menu textures as if we paused the game but the enemies are still lurking behind the dialog asking for us to go back to the game. And there we go, for every enemy must (happily) die! The human voice at 2:00 is also a fantastic idea, as many other details in the piece. Amazing work.