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(+1)

I agree with the person commenting below me, it gave me nostalgic vibes of Runescape and Baldur’s Gate 2. It’s really cool that you had time to implement branch dialogs as well and it’s nicely written too.

The main difficulty I had was with the movement and camera. It’s really hard to navigate around the levels you designed because you cannot fully turn the camera which is kinda frustrating. I think you should choose between having a completely free cam and fixed one, it will greatly resolve those problems I think.

Overall, I would love to see more of this concept in the future.

Great submission!

(+1)

Thank you! Yes, the camera isn’t perfect yet, if I enabled it to rotate freely I’d have to do something about the walls in front of the camera. Ideally I could make them disappear if their normals match the camera angle (they’re double sided), but I still have to polish my shader to enable that. I hope it can be done before the next jam!