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Wow, hi! Thanks for checking out my game! Let's do some errata!

  1. Stress gain is based on the value of the chosen card, so drawing more cards just means more options.
  2. You choose! So you get to maximize your result, determine the consequence (suit) you might receive, or possibly minimize your Stress gain.
  3. If any of the cards you draw is a Joker, you jump to 10 Stress and get knocked out of the scene. It's up to a group decision if you still get to use one of the other cards to take your action first; I'd suggest allowing it!
  4. Yes, exactly!
  5. (And 6.) If you spend an Ace, you get a full redraw. If you draw 3 cards and spend an Ace, you discard them and draw 3 new cards!
(+1)

So, spending a single 'A' card allows me to rebuy all the cards I drew seconds before?

Finally, do all the cards used go to a discard pile and only come back (shuffled) when the main pile is empty?

Yep, you've got it on both counts!

(+1)

Regarding the use of items, magic, etc., during situations, do you have any suggestions?

With a game this lightweight, I tend to lean in favor of focusing on the narrative side of things and not worrying too much about giving everything a mechanical representation. That said, I would take inspiration from Forged in the Dark games, with bonuses/penalties like:

  • +X/-X cards drawn
  • Clear X Stress
  • Activate a special ability by taking X Stress
  • Activate a special ability by playing a specific card suit
  • Activate a special ability when you could play a face card, but choose to play a lower-value card