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The building blocks are here for an interesting tale - and I suspect one with literary inspiration. I think you've got the fundamentals coded in: there's the days of the ship's doomed voyage, character interaction with dialog and even some basic tests with interactive objects with the hull and bed. I think this could shape up to be something really cool - I'm curious what you'll do to depict the increasingly wretched journey on the vessel as it becomes patently clear that someone - or something quite not alive - is lurking in, I believe, the cargo hold... 

thank you for your thoughtful reply! Yes this is directly inspired by Chapter 7 of Bram Stoker's Dracula. I really like the concept here, and we even have a fairly thorough and wonderful design document that our excellent writer made with all of the components, but the scope was just too big to put all together in a week.  I think I'm going to finish this in the next month or so.