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Loved this!

The layout is excellent imminently useable. Spot art accentuates the fiction and helps us inhabit the space, too. 

The dungeon itself is vividly imagined - what locals think, who's there, and what impacts the faction are having on the environment are all well thought out. This space is fully realized. Each room has some interesting element for players to engage with.

I'd like to see less 'they immediately attack' monster entries and more chances for the reaction roll to decide if NPCs have something they want to negotiate over. It would have also been helpful to know what each faction's goal is upfront.

Overall this is a killer module and would make any game night its used at a hit.