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A jam submission

Caverns of CarnageView project page

Weird Tales Game Jam 2024
Submitted by sonic_gloom — 2 days, 4 hours before the deadline
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Caverns of Carnage's itch.io page

Results

CriteriaRankScore*Raw Score
Usability: Practicality and playability at the game table.#34.1674.167
Vibes: Overall atmosphere and feel of the supplement.#223.9173.917
Overall#263.7783.778
Inspiration: Effective use of assigned "Weird Tales" cover elements.#683.2503.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Thanks for putting monsters all on one page! Very useful.

Submitted

The queen with the cats is SOOOOOO viby.

Submitted(+1)

Wow! Like the other commenters, I agree this is a solid adventure that hits all the marks. It has excellent art, an easy-to-read layout, and is easily usable at the table with minimal prep. I have not taken the time to read in detail, but I can tell this would be a fun experience and an adventure that follows the style of Shadowdark Adventures.

I did notice one thing in what I read. In Area 2, Ritual Chamber, you mention a Cave Crawler, but I think you meant a Cave Creeper

Very cool stuff!

Developer

Gah!  You are correct, I did indeed mislabel the monster.  Thanks for catching that!  And thank you so much for your kind words!

Submitted(+1)

I think this is the best module of about 25 I've read so far. Many are great but most of them have some big flaw, usually in a layout that makes them hard to digest (and hard to DM, I imagine). If I really have to nitpick I would repeat what  @Taylor (Signals From Beyond) said - I also prefer when there is some leeway for the players to talk themselves out of the encounter etc. But overall this is some solid piece of content and I love it!

Developer(+1)

Thank you! I'll definitely take the feedback to heart in the next one. :)

Submitted(+1)

I think this is the best module of about 25 I've read so far. Many are great but most of them have some big flaw, usually in a layout that makes them hard to digest (and hard to DM, I imagine). If I really have to nitpick I would repeat what  @Taylor (Signals From Beyond) said - I also prefer when there is some leeway for the players to talk themselves out of the encounter etc. But overall this is some solid piece of content and I love it!

Developer

I appreciate the feedback.  Thank you!

Submitted(+1)

Really tight little crawl - a highlight of the jam - thanks for this!

Submitted(+1)

Really, really awesome layout and ease of use. I can tell a lot of love was put into this one. Great stuff!

Submitted (1 edit) (+1)

Loved this!

The layout is excellent imminently useable. Spot art accentuates the fiction and helps us inhabit the space, too. 

The dungeon itself is vividly imagined - what locals think, who's there, and what impacts the faction are having on the environment are all well thought out. This space is fully realized. Each room has some interesting element for players to engage with.

I'd like to see less 'they immediately attack' monster entries and more chances for the reaction roll to decide if NPCs have something they want to negotiate over. It would have also been helpful to know what each faction's goal is upfront.

Overall this is a killer module and would make any game night its used at a hit.