This scenario has some great ideas, especially when it comes to the atmosphere. The PCs are trapped in a foggy town ran in secret by a cult, the swamp is unnaturally hostile etc. It does not win in the playability department, unfortunately. The scenario is very wordy and linear. The events the PCs encounter are mostly decided ahead of time. The characters are also supposed to be tempted with their most desired treasure and if they succumb to it, they cannot leave the town. It's a good idea but the consequences could have been telegraphed before the punishment.
I can't rate the scenario based on the "Inspiration" criterium. The "Weird Tales" covers are not specified in the scenario.
So, great setting but the adventure itself is linear and wordy. The entry is currently winning in my personal criterium of "the best title".