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The image of the players carefully exploring this house in the faint candlelight is a great one. It's a fun way to play with the light source, especially with the added mechanics on top.

Stuff like the clock (danger timer), the occasional pointers for the referee, and the built in fail-safes (eg. the office room providing the party a second chance of finding important items) show that this was written by an experienced GM. Excellent work!

Thanks for the kind words. The fail-safes and pointers were the direct result of the play test I ran. The number one things I learned from this process is the importance of play testing.