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Fireside Tales

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17
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A member registered Aug 16, 2024 · View creator page →

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It starts with a great history and overview for the hexcrawl. Within a single page I learned all of the area's important happenings and plot hooks. Additions such as the flying piranhas and the inclusion of faction progress are a bonus on top of that.


I'm impressed with the amount of playable content despite the game jam's limited page count. Great job!

It could use an introduction to quickly communicate to the reader what this product is about.

The content that's there is evocatively written and feels like it has a lot of history behind it all. It makes me want to find out more about such things as the oozing portal and the forgotten god. Also I want to call out the beckoning well, which is a wonderful concept.

This is a great town filled with built-in conflict and intrigue. This is a complete package that you can easily drop into your campaign.

The description of Mt. Argentine makes me want to explore that as well. How cool does the city of Cinderfort sound?

An incredibly interesting idea that will have the players chase the fresh remains of a prior group of invaders. Every party will have a unique dungeon delving experience dictated by the actions of the AI.

The overal message of the adventure is an important one, especially for industries like ours. Lots of respect for tackling it in such a succinct way. The author's note section is also an appreciated inclusion.

Nice evocative descriptions, I can feel the oppressive air the Rotting Horde has left on this destitute region.

Regarding the passage about your lack of self-confidence, definitely give yourself a pat on the back for joining and completing the jam! It's easier said than done, and you managed to realize a nice product here. A tip for future jams and projects would be to limit the scope when facing such a limited page count maximum.

I adore The Suspense, what an intriguing place to have the climactic ending of a dungeon. Both content-wise but also the contrast in pdf layout make it a great read.

A murder mystery, what a fun set-up you've got here. All the involved NPCs have plenty of depth and there are a lot of layers to unravel. Normally I worry that something like this would be hard to run with all the info keeping, but your use of bullet points and concise summaries have alleviated those worries.

A quick read thanks to the terse descriptions, making it practical and easy to run. There's plenty of fun stuff to be found in here; I especially like the Cathedral with strange goblin scrawling that turns out to be a handy spell, the Diorama Room with great implications, and the Forgotten Battlefield for the scene it sets.

The image of the players carefully exploring this house in the faint candlelight is a great one. It's a fun way to play with the light source, especially with the added mechanics on top.

Stuff like the clock (danger timer), the occasional pointers for the referee, and the built in fail-safes (eg. the office room providing the party a second chance of finding important items) show that this was written by an experienced GM. Excellent work!

Great atmospheric adventure, read it with some ambient sounds of swampland in the background and I was fully transported there. The general layout and design of the document is very well presented, and it wouldn't look out of place in a line-up of premium products.

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Very fun little adventure to drop into your coastal or nautical campaign. Love the ideas presented here, especially how alternative ways to tackle the problems are presented (eg. making Nessa come to her senses). Naraxus' statblock is another highlight with how he uses the titular N-ray; swiviling it around on its podium.

Great theme! The bulleted lists for the areas make them evocative and easy to run and I like how they all come with little hand drawn depictions. Also several fun (music-themed) monsters to play with.