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While I haven't quite beaten everything the demo has to offer quite yet, I am extremely delighted with the game insofar. The aesthetics, the banter between the characters so far. I love how easy it was made clear that "this object is a bullet" for very clear and concise patterns that most folk should make out (however I cannot speak to colorblindness as I am unfortunately lacking in experience for such accessibility needs). The controls are surprisingly more complex and yet really simple at the same time with mixing the buttons to access your secondary or tertiary shot and am curious to see how this fleshes out in the remainder of the game.
The music and art direction is gorgeous and I'm definitely eager to learn more about this world, the characters, and our protagonist's role in the grand plot.
I think the only "issue"  I've noticed, which could also be a problem with configurations of some sort, is that the itch version of the demo does not detect my Dualshock 4 at all, even when ensuring and running it without steam being online or active at all. Steam version works as is. Just something of note.

I look forward to the full release as well as buying a copy for myself and for as many friends I can share this with!

Thank you for the feedback! Unfortunately I'm not sure how to make the dualshock support work as seamlessly as on steam, seems like it handles that better there due to its api. I used ds4windows when testing the game myself.

I'll be honest, I totally forgot ds4windows even existed, it'd been so long since I had ever thought about it with pretty much every game aside from a few smaller indie titles had worked  regardless, I thought there was some kind of breakthrough that I didn't hear about or something. Good reminder that it exists still!
All that aside, still a lovely demo, I'll be playing until I can comfortably 1cc the whole stage haha