Ever since the Blair Witch Project I think it's safe to say that any camping trip in the woods with a supernatural presence is going to end badly. I liked the establishing approach to set up the game experience and think you did a good job and staging a set piece of several scripted events to build tension - the scream, the camp incident, and then the car horn were a great string of events to creep me out. In terms of constructive feedback as asked, for the full experience, you'll have to figure out whether you want to continue down the focus on scripted experiences - and making the game in effect a walking sim - or whether there are some horror mechanics (go-tos for this type are managing light, avoiding encroaching enemies or finding items) to add some depth to the game experience. Either direction is completely valid, but will definitely help shape what kind of game you want Cryptid Camping to be! Oh, and the staring deer is creepy as hell. All the best to your studio and hope you're able to keep on with this game!