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Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

When I first started this up and saw the same screen issue as raghunandan, I opted to download the game to try it out. It seems doing that led me to avoid some potential other problems.

That said, this is one of the strangest games I've seen in an FQ event. Not because of the concept, but rather the funeral dirge music for traveling in space that gave this game a weird feel to me. I never quite settled into it because of it.

With that said, I still don't know what the goal of the game is. I thought it was to get to the blue object. However, I kept dying before I got there. Not only that, but it felt like avoiding the turrets is just impossible. I tried everything to not get shot and I still got hit with a hail of bullets taking out my shields. Unless when you reach the end, it still says you lost and I don't realize it. As such, it makes it hard to give feedback on the gameplay.

Thanks for playing! I'm sure we could explain the set-up a lot better. The goal is to make it to the blue planet with at least 20 cargo. The core loop is to try different combinations of cargo holds/shield generators/fuel tanks until you find a set-up and path that allows you to make it successfully. It's definitely meant to be a trial-and-error-style of game. So you aren't really meant to be able to make it without equipping at least a few ship components. So we probably need to put some sort of dialogue box/intro that explains the trial-and-error nature of the game rather than just what the ultimate end goal is. The music is probably a bit too eerie, I'll admit we didn't spend a ton of time going through music tracks so we probably could end up with something a bit more fitting for the game.

Oh, no no, I got that aspect. While I was playing, I was trying different combinations as I went. My issue was the fact that I was supposed to have this ability to control things but it felt like I couldn't "avoid" anything and otherwise I kept dying when I WOULD get to the blue planet.