Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! I'm sure we could explain the set-up a lot better. The goal is to make it to the blue planet with at least 20 cargo. The core loop is to try different combinations of cargo holds/shield generators/fuel tanks until you find a set-up and path that allows you to make it successfully. It's definitely meant to be a trial-and-error-style of game. So you aren't really meant to be able to make it without equipping at least a few ship components. So we probably need to put some sort of dialogue box/intro that explains the trial-and-error nature of the game rather than just what the ultimate end goal is. The music is probably a bit too eerie, I'll admit we didn't spend a ton of time going through music tracks so we probably could end up with something a bit more fitting for the game.

Oh, no no, I got that aspect. While I was playing, I was trying different combinations as I went. My issue was the fact that I was supposed to have this ability to control things but it felt like I couldn't "avoid" anything and otherwise I kept dying when I WOULD get to the blue planet.