Gosh, I feel so much safer and more powerful with a massive shotgun to take this creepy dude out. The erratic and crazy animation on the monster actually added to the challenge - he's a tough guy to put down! Lots of little things, like a developer document being available, a tutorial and controller support indicate that you put a lot of thought into how to make the game as accessible as possible which is awesome. The document makes it really clear that you achieved the exact gameplay loop you set out to create, which is an excellent workflow and a good sign of being capable of planning for bigger and better things. Great work!