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wherritt

33
Posts
6
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2
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A member registered Jun 13, 2024 · View creator page →

Creator of

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Great, how did you optimize all of this for a smooth browser build?

Thanks for playing!

awesome glad it helped out

very nice fun platformer! The issue with sticking to some colliders can be fixed by creating a material for the cat and making its friction = 0.  Looks clean and some good old fashioned gameplay.

yea definitely, I lost a lot of time trying to learn blender for the monster and cabin but mastering the basics now. I'm remodeling the monster and then making all of the miscellaneous assets for an update when the jams over. Thanks for checking it out! Glad there was some uneasiness.

Awesome glad to hear it

aw strange, this is the first I've heard of running issues.  Hopefully the desktop runs it well. It's been running on older laptops but  using Chrome primarily. Let me know if you have any issues if you do get a chance to try it out on desktop. Maybe let it sit for 60 seconds or so once you hit "Run" on desktop if you're still having issues.

oh man, learning new things all the time. A splash screen was one of those things I'd been meaning to learn about haha thanks

That was cool, a nice player chooses visual novel. There were a lot of avenues for the player to go as well. I'm jealous of that opening icon "della cerra development", looked very professional.

Awesome, thanks for noticing the little things and thanks for playing!

A great story, like being a part of a short horror story book. Very consistent art throughout.

ah ok, I used unity’s input manager to make it for m&k/controller but It’s just the vertical dampening might be a bit more on controller. 

Great thanks!

Thanks for getting scared! Yea I'd received similar feedback on the controls. Made a risky artistic choice in numbing the vertical, but will match it to the horizontal once the jam's over. Were you using controller too?

Lol that's great, glad you enjoyed it. Yea I'd hoped to make it longer but you know how it goes. Happy jammin

Cool simple game. It wasn't messy by trying to implement clunky features etc. It was about exploring the level, completing the objective, and scaring the player. Nice and clean.

Fun, I was surprised that the skeletons threw in your direction of travel instead of directly at you. The jump and dash abilities made it a lot more skill based to survive.

Thanks for playing! Glad you were scared

Very cool, the levers tricked me into feeling smart for a minute, and that's always appreciated

I'm amazed at the quality that an HTML build can have running on itch. Graphically, looks like a professional older game, really cool. Did you guys do anything to make this game more manageable for processing? 

Some pointers:

- I played twice but didn't run into the monster.

- The sprint button allows you to drain your sprint if you're not moving.

Cool visuals and ambience. I'm inspired to go crazy on my next HTML game.

Thanks for playing! Yea I agree with all of these suggestions. A lot of things might have been adjusted or added if I had more time for polishing, but bit off a bit more than I thought. Did you use a controller when you played?

Actually jump scared me from unexpectedness lol. Impressive amount of game for the time frame too.

great thanks for checking it out! Yea a tutorial would be a good move

Thanks for playing!

Very nice, fun game. It has that addictive factor. Could have easily been a gameboy game I would've enjoyed

haha thankyou, yea that green is quite OP but as you get to the later stages it seems to make sense. Thanks for playing!

hahah glad you enjoyed it. It’s been updated since and I think a bit more fun. Thanks for checking it out!

Yes thankyou for playing! I’ve since updated the game quite a bit. It will be an itch browser version that’s all updated once the jams all wrapped up.

awesome thankyou for playing!

Thankyou, I saw you play on stream as well thanks very much and cool stream

Very cool game, it felt like the first level of a complete game. The colliders for the platforms had an illusion of being longer than the visible platform, so I had to get a feel for where the edge really was in order to make the jumps, but all and all, this game shows that you have some good experience in game development 

Crisp looking game. It could've been on a Gameboy and I wouldn't have suspected a thing. I was having trouble with getting the right items and having to restart the game to use them in the right places, but the controls and item pickups felt very professional

Thankyou that was screen stretching in Godot's projects settings