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(1 edit) (+1)

Nice entry! You requested some feedback on discord, so here's my thoughts:

Layout:

  • Great vibes, retro feeling.
  • Body font needs to be readable, it's too black when compared with the headings (font doesn't have hyphens).

Dungeon:

  • Nice map, serviceable. 
  • Room 6 should probably connect to 3 to finish the loop. In my opinion, backtracking just wastes table time (our most precious commodity).
  • Too many rooms are just straight fights with vengeful spirits. What choices do players make in these instances? One room is okay, but variety is the spice of life. The game shines when players have to think and engage with the game.
  • Room 8 could use context for what the ghost servants are doing.
  • Like the custom monsters, they all have interesting abilities. Great work!

Much appreciated.  Agreed it turns into a bit of a slog. I think if I went back and redid it, I'd add some kind of flair or traps, maybe a better puzzle.  100% agree on the Body font.