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(+1)

I played this game on my stream (VOD) and you were in the stream too :)

Overall, I had lots of fun! The puzzles were autogenerated and had a lot of variety in them. The tutorial was good and explained each mechanic one at a time so I didn't feel overwhelmed, and by the time I started the game itself, I understood how things worked more or less.

In the game itself, I'm not sure if a lower density of objects makes it easier or harder for the game. I think I had quite a bit of trouble in one of the stages (maybe it was low or medium density), but I eventually solved it, and the sense of accomplish was great! I liked the variety in the number of items, buffs, debuffs etc, and it would be good for some items to give their benefits right away (e.g., the hourglass that adds 3 turns). For things like apples that give +8 energy, it might make sense to wait, since there are other items that give +40% energy (coffee iirc), so I'd want to have an apple then a coffee together.

For improvements, having some sort of player icon in a lower alpha might be good, or the tutorial could explicitly mention that the highlighted square is where I'm at, since initially I thought the home icon was where I'm at. Other than that, I think the game mechanics are great.

Another possibility might be to have a set of specific levels to go through that you've hand-curated or hand-created, so there is a definite increase in difficulty and progression. After which, players can play the random mode.

(+1)

The stream was great! I had fun watching and interacting as well :)

Glad that you found the game fun, and that you liked the tutorial.

I am balancing the levels to make them increase in difficulty with higher density, but that's still a WIP. The one you had difficulty with was the medium density, and I feel it had more to do with the actual layout you got, rather than the overall density. Great to know you enjoyed when you finally solved it.

Agree that some items should take effect immediately. I'll work on that. And the player location indication as well. Hand-crafted levels also make sense.

Thanks so much for playing and your detailed feedback!