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I did try that early on in the mod's development but it was too "strobe-y" for my liking, didn't wanna give anyone a seizure. Your comparison to the chaingun does give me an idea to work around that though, might try that later. Thanks for the feedback!

No problem! I also thought I'd throw a suggestion out there: Maybe make some DeHackEd mods with new weapons based on official expansions like Plutonia or TNT? Sort of like Final Doomer but for more vanilla-flavored source ports.

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Already made two of those, Extinction Warrior for Valiant and Aphrodite for Auger;Zenith

Yea and they are good!! I just meant for Official Expansions since this mod is made with the default game in mind.

I'm not sure, that's a biiiiig additional workload lol
HOWEVER it would be fun to target my personal favorite megawads like Revolution, haven't seen that one get much mod-related love yet

Oh btw, if you do ever plan on updating the mod to feature a new Plasma Gun animation, I'd also love to see your take on the Legacy of Rust weapons!