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Thanks for the feedback. I did post on the Weight Gaming forums that this one is NOT wholesome at all and is very vulgar, and it's clear in the warning right when you open the game. Do you think I should make the description more clear and maybe add some warnings there too?  

That said... some people are put off by it, some people actually like it more and have asked if I'll go darker. Different tastes for different folks. You're certainly entitled to your preference, and I appreciate you being honest about the game.  The theme was expecting the unexpected, and something from me that's dark about terrible people amplifies the theme which is why I chose to go with this concept.

In the future, regardless of what people have messaged me about content, this is as bad as I can go and be comfortable, unless it's a non-canon ending like some of the ones in Dairy Tale. I had fun going off the rails with terrible characters, but will be returning to wholesome, mostly monogamous (or harem-ish) plots for the foreseeable future.

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Well that's great for me. As to the disclaimer... hmm... I've mostly taken to ignoring them, especially the ones at the start of game that seem familiar because so many have "this is a porn game. If you didn't know it was a porn game please leave" or sometimes a more specific fetish that the game is centered around. 

Which is annoying now I'm thinking about it. Disclaimers are useful and "tags" are useful. I shouldn't be skipping them... but so many are the exact same. I think perhaps putting them in a clear list on the store page is the best way to go about it? Obviously you can't tag everything, but the page for FSoO is basically "I did a game jam game for weighgaming" and that's it. I had no idea at all what to expect. One of the reasons I was surprised how long it was actually. The very short description.

So yeah... maybe some obvious "vibe check" style thing on the main page? Or perhaps a splashscreen with the main themes/fetishes on startup? Not a text box down the bottom that's likely to get clicked through. Could even use Renpy to force it to stay on screen for some number of seconds? (Not certain you can do that).