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(1 edit)

I'll be waiting happily for the 1.54 eng update for android. 

Have a nice day ^-^


Edit: I felt that my reply for a game this enjoyable is rather lacking so let me just go drink a coffee real quick to get the brain juice going eh? 

~WWHHHOOOSSSSHHH~

I'm back 0-0

Now where was I? Oh yeah. 

So I liked the music it fit rather well in with the story and I'll be honest, the characters dont look the best but to me its light years better than what I can do so I wont discriminate against it.

The story telling is AMAZING *-* Like I cant actually say anything else you have to play the game for the reaction. 

The dialogue between characters were the best out of everything. (For me that is) 

Some made me laugh, some made me curious and others just had a of everything. 

So while I wait I'll be keeping tabs on the game. 

Plus I would day for the android the bottom right corner stuff like "back,save,Q-save" and etc. 

Did not work I had to use the phone's back arrow to go back dialogue and I had to hold it in if I wanted to go into the menu. 

Dont know if it was intentional or not xP

Hiya! Thank you very much for your comments, your words, and also for your fun and bright attitude, it makes my day! I’m just happy I was able to give you such an enjoyable time with my game, that’s what we’re here for!

It’s true that the characters’ sprites look a bit strange, and are not to the liking of some people. This is due to the fact that they’re just made with a 3D poser, and not really by artistic means. This is the best I can manage since I don’t work with artists now, but at least these sprites fulfill their role in the game quite decently, or I like to think so.

The music is not mine, but what's true is that you have to be more careful than people often think to choose the right music track for the right moment of the game. Music is a very powerful tool to evoke people's emotions, and well managed within a visual novel (or anywhere, for that matter), it can do wonders. I guess my music studies help me a bit here, too.

My strong point is writing, hence the effort I put in the elaboration of the story telling and dialogues, making deep, interesting and funny plots. And I’m really glad to know you enjoyed it to that extent! I’ve always liked playing visual novels with relatable MCs, but since you don’t come across this kind of well-made stories often, I’m committed to the design of a truly deep and immersive narration in my games. I always express the idea like this: you should feel that you’re living a story, putting yourself literally in the shoes of the MC… not simply “playing a game”. When I achieve this, it’s when I feel I succeed… and if you felt like this, nothing could make me more satisfied!

Lastly, as for the Android buttons, I have to apologize because I’m aware that’s not the best layout. For truly correct Android builds, the interface should be better organized, more friendly to the touch in the devices the game runs in. I just make use of the chance that Ren’Py gives to make Android builds for the games, though the interface is just the same as in a PC, in my case. For some devices this is enough, for others not (I can use those quick menu buttons in my phone, for example). Well, better this than nothing, I guess…!

Thank you again for your kind post, and I’ll keep doing my best. Have a nice day, too!

As I said its about the characters not how they look. It could have been just a text story and I still would have enjoyed it exactly the same.

I think that speaks wonders for your story writing skills. 

As for the "you should feel that you’re living a story, putting yourself literally in the shoes of the MC… not simply “playing a game”" 

SPOILERS DO NOT READ FURTHER TILL YOU PLAYED THE GAME/ALL ENDINGS!!!


For this part I would say the main part was where I had to choose between reiko and the science club and since irl i am my chess teams leader I felt that I could live myself into it via picturing chess vs one of my best friends etc. 

And that really gave me like the feeling of just the great way of how a visual novel should be giving you some feel for the characters. And thats nice! 

My sentences probably dont make much sense heh. Not because I cant structure my sentences or anything its just I enjoy being unpredictable with my speech. 

RIGHT !? .... right? ... T-T crying intensifies.. 


Moving on from my rather eccentric ways. 

All in all I enjoyed it(Its probably obvious but meh why not say it again?) 

And if you wanna talk about rather anything im open to chat on multiple social media all though it might take me a lil bit to get to them or it'll be really fast reply or slow considering I'm not much on social xP

 

Right, I think that an adequate feel for the characters while playing a VN is what a committed writer should be aiming at... and, suffice to say, it's in no way something easy to attain (which is why, being the sybarite I am at this stage as a VN consumer, around the 80% of the circulating games out there disappoint me xD). But if you achieve that as a writer, it's really rewarding... and I'm glad to make people like you enjoy the story telling in a game.

So, as for the characters... I'm guessing you meant their personalities, background in the story and such? Well, it's true that they fill some certain old tropes, not the most original admittedly, but this is the theme I wanted to explore after all, so I went for them knowingly.

Of course, I'd be glad to chat more with you, taking into account that the same issues regarding availability in social media and such go for me, too... albeit you can be sure that I'd answer all your messages sooner or later. You can leave your contact info if you want, or go to my blog (links are inside the game; the blog is in Spanish, but you can access my Facebook from there, even if it's not a very polished blog!).

Cheers!