Go ahead.
Adding automatic enchantment naming should be straightforward too. In enchantments.gd there's a line
enchant.descript = "[color=green]" + tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue)) + "[/color]"
I made more complex changes in my mod but something like this should work fine.
var desc = tempenchant.name.replace('&100v', str(enchant.effectvalue*100)).replace("&v", str(enchant.effectvalue))
enchant.descript = "[color=green]" + desc + "[/color]"
item.name += ", " + desc