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(+1)

The game is pretty neat! There seems to be a chance for the enemy to miss when they attack. I assume it decreases with the tougher enemies? If not maybe you could have some sort of streak mechanic where not hitting a squid block after a certain amount gives you some bonus other than score like evasion. I could imagine a little multiplier that has different stages of shakyness for the feel. But thats just spit ballin. For your first game this is tightly made.

Also the floating crosshair was a nice touch too.

Thank you for giving my game a try. I appreciate the feedback. I created the game in Pico-8 so I have a very small amount of space to do anything for a game. I'm almost at the token limit as it is but I will try and work on gaining more tokens.