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Jump and dodge have already been added. It's a bit crooked, but they are necessary for a large “corruption”, when there are a lot of enemies, and in the battle with the boss. And with the combination of a kind of bunnyhop.

You can get to the jump if you go to the top floor and open the locked door deCoder, then go down the ventilation shaft and from there in a room with a large number of enemies, on the left side of the toilets will be a costume for porn scene and next to the mutator for the jump, which is activated by pressing the “space bar” or “numpad 2”.

And the dodge is in the pit, where the high-speed elevator, if you go down to the ledge, there will be a platforming element, which without jumping can not pass, when you jump there, there will also be a new suit (but so far without a porno scene) and a mutator on the dodge, which is activated either by “shift” or “numpad 1”

oh, so you means that I need to complete some exploration of the map in order to acquire those abilities,right? I can understand the idea of exploring maps to earn rewards. But I think jumping skills should be fundamental for the protagonist.

One is that without any guidance, players can only explore everywhere and may encounter enemies and die without acquiring skills (me). This leads to a vicious cycle.

Secondly, the player's movements are a bit clumsy, unable to run or jump, and can only walk slowly. After death, players will be reborn in the garbage dump, and exploration will consume more time.
If this is part of the author's design, then I have no objections. I would like to ask for your opinion

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>One is that without any guidance, players can only explore everywhere and may encounter enemies and die without acquiring skills (me). This leads to a vicious cycle
Maybe I put the jump mutator too far away. All in all, I know what you mean. In the next update, I'll try to either give you jumps right away or put the mutator right after the cutscene in the junkyard.

>Secondly, the player's movements are a bit clumsy, unable to run or jump, and can only walk slowly
Now I'm wondering if I should put a transition from the junkyard straight into the play area so I don't have to run around to save time.

>After death, players will be reborn in the garbage dump, and exploration will consume more time.
Supposedly the opponents aren't very strong, if you spam a basic fist attack, they should die without coming out of stun. I think the difficulty is due to the short range of visibility, which many people have already written to me about. I changed the visibility today, and now the enemies can be seen earlier (And in general, you can see more different areas), so the player should feel freer on the map.

>If this is part of the author's design, then I have no objections. I would like to ask for your opinion
My design is extremely abstract, so write if something is not satisfactory and I will try to fix it. Dash will greatly simplify and speed up the game, that's why it's hidden, and when you find it, you'll start bunnyhop around the map

Basically, if you want to play with all the abilities and not have to search for them, you can press “P” in the game and you'll have everything available right away. (cheat)
And if it's no secret, at what point did you quit the game?

I was somewhere when a group of men suddenly appeared from the shadows and knocked me down after descending the stairs. I temporarily gave up continuing to play (without collecting any abilities, exploring everywhere). Since there is a cheating feature, I plan to try the game again when I have free time. There is also a place in the training level where there will be many enemies. Is that the end of the training phase? The above is all machine translated content, and can only express the general idea. Please forgive me. Looking forward to the update of the game

>I temporarily gave up continuing to play (without collecting any abilities, exploring everywhere). Since there is a cheating feature, I plan to try the game again when I have free time. 
No problem. The game is still very raw at the moment anyway

>There is also a place in the training level where there will be many enemies. Is that the end of the training phase?
Yes, but I have separate ideas for a tutorial level in the future. So it ends not just by going to the menu, but through death

>The above is all machine translated content, and can only express the general idea. Please forgive me
No problem. I use a translator myself .

Thanks for feedback!