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Wow, thanks. I dont know what to say honestly. Its been a long time since ive worked on it. There are a ton of unreleased things you can check on the discord server if you want.

Im aware of all the issues but I stoped updating the game because of a 0 player count, and everyone just returning back to tds or tdx once I showed them the game. Trust me when I say, ive been marketing this game like crazy but all i kept getting were dislikes, with some very rare good apples. Most of the hate i got was because of the look of the game, that its not made in roblox, or because its to complicated/hard.

Curious, where did you find the game?

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A forum post you made on Itch. You were asking how to get more players or something and I got curious because of some of the descriptions so I checked out the game page and eventually, the trailer. No joke, this is the best trailer for a solo dev project I've seen in ages. Most trailers are either terrible or beat around the bush too much. Yours showed gameplay from the get go and explained what was going on clearly, + I love TD games so I was convinced to play it.
EDIT: You getting dislikes is better than getting no attention at all. It hurts a bit but use it to your advantage to make a better game that fits better with what most people want. In the future, maybe lean into the blocky style more to make some cartoony self-aware meme game? Just a suggestion.