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gernermale

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A member registered May 10, 2020 · View creator page →

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Wow, thanks. I dont know what to say honestly. Its been a long time since ive worked on it. There are a ton of unreleased things you can check on the discord server if you want.

Im aware of all the issues but I stoped updating the game because of a 0 player count, and everyone just returning back to tds or tdx once I showed them the game. Trust me when I say, ive been marketing this game like crazy but all i kept getting were dislikes, with some very rare good apples. Most of the hate i got was because of the look of the game, that its not made in roblox, or because its to complicated/hard.

Curious, where did you find the game?

Goated

blud 💀

i hate the little delay when shooting the bad dude. It doesent register imediatly so have to wait for him to start lunging at me to actually kill him.

also i have 2 mothers pictures

Uhh, i bugged the game somehow and i got 2 closet keys

The game reminds me a lot of "please dont touch anything". But yea, sick game, youre winning a prize for sure

Love the artstyle. it looks sick

The game is kinda unplayable. The fps is so low, idk what specs you have but i have 20fps at most. Also almost 600mb file size? damn. Are there settings in the game?

Black hole just sucks me and i instantly die. If i try to run away it just prolongues my death.

ye

You can adjust the camera in settings. Werid bug i know, but once you adjust it it should work

checking if i submited

checking if i submited too

Nah, u werrent harsh. You had very good points, and if you dont like using generator you could just get money shot.

And most of the points were from me not being able to make the game begginer friendly, so ill be changing that

oh and ive just noticed how not begginer friendly the game is. So thanks for that

Ok ill adress all your things

1.The first 2 levels being slow, yea sure ig. But thats why game speed option exists, and there is a commanding guide in the zip folder you download that mentions to check all settings and mentions it specifically. And restarting from the start? Thats the point of a rougelite tower defense game. You restart everything if you die.

2.The third level is supposed to change the strategy, you have less time to think and use your resources. Dont just use scouts, there are towers which all have special effects. Place towers that have stun defense in the front, expiriment a bit more. Thats how the game is supposed to be played.

3.Its a tower defense game, but yea i get it. Making it gradual could have been a better option instead of a sudden bombardment of hidden enemies.

4.Generator is the best money source for the player. It is difficult to use, but when you learn how to use them you will find why they are the best source of money.

5.I know, but im very bad at designing stuff to look good.

6. Again, im very bad at designing stuff but ill see what i can do.

7.Its supposed to be confusing, youre not supposed to get it at the beggining. It is revealed in chapter 4 cutscene that Commander is actually a spy and he wasnt even supposed to be a commander, and more stuff is revealed when you  beat the king of the kingdom in level 5. There is even foreshadowing to commander being a fraud in the first cutscene, when General says that he is going on a battlefield he starts to frown. Im not saying everyone is stupid if they dont get the story because i am looking from a perspective of a developer instead of a developer,  but atleast beat the game first to see what it has to offer.

All and all, valid criticism but i would suggest you beating the game first and then call out the story on being bad. And ill change enemy progression to be more fair. And probably should be changed aswell to tell you that dangerous enemies are aproaching a few waves earlier instead on the same wave.

Ive been making and updating my td game for the past year and its gone a long way in terms of quality and repetition but i would like some more feedback on it. Here are some pictures i have of the game. I feel like i know the game as a developer but not as a player, so i would like to know how is the player experience.









Here is the link to the game:https://gernermale.itch.io/corrupted-within

Corrupted within
Tower defense game
Available on pc and mobile, link:https://gernermale.itch.io/corrupted-within



It would be cool if you could try my game out. Its a tower defense game, still in development but chapter 1 is out: https://gernermale.itch.io/corrupted-within .Its available both on pc and mobile if you want to play it there.

STORY--------------------------------
The story starts with the player who gets a contract to spy on a rogue General who was outcassed by humanity. You dont get anymore details except to act as a commander for his HQ and stay for a little while in exchange for a big ammount of money. During your stay, a war breaks out and you have to now act as a an actual commander and lead your troops to victory while uncovering who and what the rogue General really is.

GAMEPLAY--------------------------------
You have towers, abilities and perks to play with. Not only that but you also have contracts to complete for extra credits. to be more specific, you have 7 tower slots in which every tower has a 2 path system. Towers can be boosted in damage, range or firerate and have hidden/flight detection, defense pierce and stun defense/immunity. You have 2 ability slots in which they can categorized into a spawner, a damage ability and a defense/support ability.  This also counts for perks, but they are less of a game changer compared to abilities, they are more passive and help you in the background, but some of them can completly change the way you play the game.

ENEMIES--------------------------------
Enemies can and will use their powers against you, don't think that just because they follow a path they will allow you to hit them endlessly. Some enemies have certain defences, simple stuns, area stuns, powers that aid their comrades and special abilities to slip by your main defence and make it towards the end of the path. Hell, some enemies even decide to not follow the path.

MAPS--------------------------------
Maps will all have their unique quirks. Some will be a simple 1 path follow, while some will have more paths with already placed towers that could either be bought or are map exclusive and can't be sold. Some maps even have certain disatvanteges and advanteges to certain types of towers. With all of these things combined, chaos can be guaranteed especially on high difficulties.

MODIFIERS--------------------------------
Modifiers are used to increase the difficulty of a level in a unique way. Some offer simple buffs to enemy stats, decreasing your income or the value of your towers/abilities. while some can compltetly change the level like adding a red moon or a giant tornado.



If you are interested in playing the game, you can here:https://gernermale.itch.io/corrupted-within

https://gernermale.itch.io/warbringer

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-Story
Take to the skyes, or well beyond the skyes with the best fighter spacecraft the earth had to offer and take down all the enemies standing in your path.

-Gameplay 
Control the spaceship that has an infinite ammount of ammo. Use the item shop that apears every 5 waves in order to upgrade your current weapons, attachements or abilities. Use the combo meeter to increase your economy. In the main menu you can also switch your fighter spacecraft to your liking, in which each has its own unique strenght and weakness

-Enemies
Enemy types include but are not limited to seekers, followers, kamikazes, bosses, obstacles and many more.

PS. also you stole the spacecraft

link: https://gernermale.itch.io/warbringer



https://gernermale.itch.io/corrupted-within


im hot garbage when it comes to any kind of design. Im can just program very well and make art that looks ok at best. So any help is apreciated

That's why i keep those goofy ah games still published and not drafted, hoping that someone would click my profile and play my other games. The siren head games were mostly just me testing the waters with something I found cool 2 years ago. Now that i shifted directions, it didn't quite work out. I also don't wanna make meme horror games for the rest of my life, but maybe it's a good way of raising some kind of popularity, although a weird one. Sure why not, ill just follow another random trend and make a game about it.

But that still begs the question of how do i get views, downloads and feedback without following a trend. Reddit posts and contacting YouTubers/streamers didn't work out so well but there must be other ways than that right?

You prove a good point that caring about numbers is a bad thing and that I should focus more on individual people, but dude I don't even have that. People on my Reddit posts just say it looks cool, like bruh can you play the game please?

Also about branching out, where do i do that apart from some random forums where i hope that someone will playtest my game. Some people did say they were gonna playtest the game but i never got any feedback from them. It's really hard to stay motivated if people don't give a damn about your game and ignore you. Like sure, woohoo i got a download but how will i know if they didn't just play for 10 minutes only to deinstall the game? I get it, nothing is guaranteed to work out, but I've been making this game for a year and a half and i don't want it to go to waste because i believe it really has some potential to maybe even blow up one day.
Like believe me, i would much rather have a dude say why my game is shit rather than radio silence.

Is there a formula that makes games blow up, or at the very least have some YouTubers cover the game and give live feedback? I hoped that maybe devlogs would bring the game some light but nope, still nothing. Is there a forum or a list of YouTubers that cover indie games for me to try again in branching out and maybe getting some individuals that will gladly play my game? Or is there maybe a company or a team that will be interested in the game? Like yeah sure, the point of indie game development is for it to be fun but i also want this to be my job in the near future.

To sum up, I'm not trying to be needy I'm just trying to make someone play my game and hopefully that someone would be a twitch streamer or a Youtuber, actually, you know what?  The individual doesn't even have to be a Youtuber/streamer im just trying to get some good constructive critisism.

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Hello, i have a bit of a problem and that's that I don't know how to promote my game or maybe I'm doing it wrong. I listened to some threads and forums and concluded that the best site to post my game was Reddit, I have a couple of posts there and my best one broke 10 upvotes (I know crazy), here is the post for those of you who want to analyze:        https://www.reddit.com/r/playtesters/comments/ygdpjj/looking_for_playtesters_for...

And from Reddit, I got an astonishing 40 views and 3 downloads over the course of almost 100 days. Maybe its my site: https://gernermale.itch.io/corrupted-within

I read over and over about how to promote my game but to no avail. I read some other posts and they said i should contact a YouTuber or a twitch streamer. I contacted 10+ YouTubers and a few streamers that might be interested in my game, but that was 2 months ago and not gonna lie i don't think they are ever gonna answer back. Maybe its the fact that this is a tower defence game? is it a dying or a dead genre of games? i enjoy them very much but if people don't play them what can i do? Should i pack my bags and call this a loss or do something different? Also my game has 140 views and 10 downloads

Also some info about me, I'm a high schooler and i have 0 budget. So if you recommend me to pay something, i can't because i don't have a credit card.

I like the idea, however there is still a lot of work to be done.

-The rocket doesn't go towards the cursor but it goes to the left for some reason.

-The rocket explosion size is very small. It leads to a lot of misses.

-Sounds aren't good, they barely have any impact on the game and aren't fun to mess around with. Launch/jump/hit ground/Rocket explosion, sound effects are pretty dull and don't have that 'oomph' sound that makes it satisfying to play around with. Music would be very good to add.

-The game isn't optimized, Explosions have a lot of particles and are heavy to render. Reduce the texture size, amount of particles instantiated, or add an object pooling system.

-For this being a parkour game, it's very slow.

-Add some camera effects to better visualise high or low speed.

-Maybe add a rocket model with animations.

-Add some enemies, power-ups, and abilities to spice up gameplay.

-Settings menu needs more options

That's all I gotta say. Good luck with your future endeavours.

New version out

(1 edit)

Could you elaborate grey areas between archetypes more? I don't quite understand you. Do you mean games should be a combination of 2 or more things?

About the stifling part, i love call of duty advanced warfare and infinite warfare. I love the changed formula of adding verticality control and just the futuristic theme was awesome. But apparently, it was hated because it changed from the normal call of duty that followed historical war stories. Like bruh, i don't wanna play Cod ww2 every single year. There are more examples, this is just the one that came to mind. This is what you meant by that "require everything to be precisely this or that" part, right? And if it is, then i don't mind it.

Also, i played Mario 64 when i was 9 or younger on those big ass Televisons. I completed the full game, i remember almost everything. The desert, the castle, the penguins, that big bomb with a moustache and of course Bowser. But, I'm not gonna say that something is good just because it makes people or me feel Nostalgic.  And once again, if you feel the game is good and you have fun playing it then who am i to stop you? You aren't going to change my opinion that the game is supposed to be a scary experience with a super Mario theme, and I'm not gonna change your opinion that this game is supposed to be whatever you interpret it like. 

You take this as a nostalgia trip, i take this as an aspiring game developer trying to make a full game for people to enjoy and get spooked. Also, the game was on medium difficulty, I suppose that wasn't enough to stop me from easily outrunning her and not use chests. When a full game comes out, I will once again make a video on this on the hardest difficulty, because I want to see the horror aspect shine. If you want to play just to see the castle, then isn't that misinterpreting the fact that this is a horror game and not a collecting simulator? Whatever floats your boat, I guess.

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If simply running the exe file from zip file doesn't work

Download zip file, put it on your dekstop or anywhere you want. After that right click the zip folder and find an option extract here. Once you extract it, you should see a yellow folder with the same name as the zip file. Open the yellow folder and find the game icon.

Make sure that the EXE file is still in the folder. Don't move the exe from the folder.

If you haven't seen it, there is an install instruction above the download game button

You shouldn't have a problem downloading the game if it's on windows, message me back if it's another operating system or if there are other problems.

https://gernermale.itch.io/the-seeker

A low poly game,

The monster can only see you in the light, you can hide in darkness however it can hear you if you are running or are too close to him. There are spawnables around the map, which are random, and each one can give you a weapon piece, give you ammo shells, make you hidden, boost your stamina, or make your footsteps almost silent. Once you collect 3 weapon pieces you have to assemble them in a workshop and then use the weapon to kill the Monster. If you run out of ammo then you are pretty much dead. To help you with running away from the creature there are a few hiding spots around the map that you can use to crawl into. Also the creature can use psychological illusions to scare you.

I made this in a week btw, also make sure to rate your experience and have fun.

Wished it was a bit longer. Overall it's great for a short experience.

Cope + don't care + go to gym + learn the difference between hate and criticism

I said it's an asset flip because i couldn't find anything original, visual or mechanics-wise. Usually, I find something good, but this is too simple for it being a demo.  A demo has some new or interesting mechanic that makes it distinct and unique from other games. Im not saying it should have been a 10 hour experience for me to rate it good, i was saying that there could have been something to make it interesting for a short experience and excite people about what's coming. 

Also just like you said, i don't mind free or paid assets. Making a game with some assets that don't belong to you is perfectly fine and i don't mind it at all, as long as it isn't stealing. Also i know these assets here aren't stolen, just sayin

The reason i said the game is 5% his, is because these free assets aren't his. It's only the simple programming.

The video shown is just supposed to poke fun at how not scary the game is. I mean, i just walked through the whole castle without being killed. The main point of a horror game is for there to be a threat, either real or psychological,  but there wasn't any. That's the point of the video, just a showcase on what to stop the player from doing and to make me fearful. Just spamming a bunch of scary sounds isn't scary.

Also, do i really sound that hostile towards the developer? I just want to be informative and direct, sorry about hurt feelings i guess. I never meant to say that this game should stop its production, I'm saying it should focus on upgrading because it can be good.

Anything else i should answer?

It's just an asset flip with a simple monster and player controller. There is no reason to use chests to hide because you can always outrun the monster. The full game better be good to overshadow this horrible demo experience. I have no good things to say about the game because 95% of the game isn't yours. Only the coding part is, and it's the most basic thing I've ever seen.

What I want you to do right now is research. Look at other horror games and why they are good. Don't make scripted jumpscares, make the monster more predictable while still keeping it spooky.  Make the monster faster than the player, but make it so that I can outrun the monster for a short while until I get inside a chest so I would have an incentive to hide.  Make the sprint last less and recharge slower, it's overpowered.

I dunno what you are gonna add for the full game, but that's up for you to decide and make it scary and original.

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Monster has improved vision now.