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F.A.M. (Friendly Assassination Machine)

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A member registered Jul 27, 2022 · View creator page →

Creator of

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Technically, the horror is meant to gradually build up in the background (with all the dead ants and whatnot), but I admit I didn't do a great job at properly establishing tension or environmental clues in a clear way. I understand if you didn't get what was going on entirely, Nonetheless, I appreciate you having the patience to finish the game and see the actual ending. Thanks!

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A forum post you made on Itch. You were asking how to get more players or something and I got curious because of some of the descriptions so I checked out the game page and eventually, the trailer. No joke, this is the best trailer for a solo dev project I've seen in ages. Most trailers are either terrible or beat around the bush too much. Yours showed gameplay from the get go and explained what was going on clearly, + I love TD games so I was convinced to play it.
EDIT: You getting dislikes is better than getting no attention at all. It hurts a bit but use it to your advantage to make a better game that fits better with what most people want. In the future, maybe lean into the blocky style more to make some cartoony self-aware meme game? Just a suggestion.

Woah. This game is good. Crazy good. Despite what the simple graphics indicate, the background story is somewhat captivating, with a notable emphasis on the morality of war. There's still small splices of humour sprinkled in which is always a treat. As for the game itself, I genuinely found myself experimenting with different placements of troops and figuring out which upgrade was ideal and which ones were not. The commander's dialogue is quite helpful too. This is the kind of strategy I've been craving in TD games for a while now. Not too complicated but still requires thinking.
Unfortunately, there are some issues I had. Some of the contracts (win & lose first game) seem to not work properly, although the "Lose first game" was considered complete when I decided to restart after my death on the 2nd level. Besides that, the ninjas in the 1st level just sorta come out of nowhere, with the only subtle warning being hidden detection being mentioned in the description of the beginner tower. But because I don't know this game... well.. at all, I wouldn't have known to go for that upgrade the first time, which actually indirectly lead to my first failure lol. In all fairness, the player still gets awarded a few credits in a loss so it's not an absolute waste of time, and having a sense of mystery sometimes keeps the game interesting and unpredictable (in a good way). Still, I could see it annoying some people. Last complaint, no music? That is straight up criminal. Use royalty free audio if you can't make it or if you wanna be a dare devil, use your favourite artist's music :) Whatever floats your boat, but please avoid pure silence. In the beginning, I thought my audio stopped working. On the bright side, you did use some sound effects, but they are rather quiet.
To be honest though, judging from one of your posts about this game, this is very high quality for an amateur game production. I was initially hooked by the trailer and the screenshots but my expectations were still blown out of the water. Fully animated cutscenes and an entire settings menu??? You are doing the Lord's work haha! It feels exactly like playing Tower Defense Simulator back when it was fresh.

Sorry if I went for too long lol. Keep up the good work and share this with everyone you know. This is a true example of undiscovered talent and skill.

Haven't played this yet but this looks rather interesting. I can definitely see the roblox tower defense influence but I'm shocked at how well you captured the classic lego-esque essence. I'll give this a try and comment how I feel soon enough.

Thanks. I will be taking a look at that recommendation :)

Thank you! I, in fact, did enjoy making this game a lot. I haven't played  SimAnt but I'm glad that my game had an impact on you.

Sorry. Hide behind the hills so it doesn't detect you. I should've hinted at that in the game.

Ah, looks like I played too much Touhou lol. Sadly, you just missed LVL5, which is where the actual horror starts to settle in. But hey, if you enjoyed it, that's good. I'll make sure to create a patch with easier difficulty after the jam ends so you can experience the ending.

Sorry about that. You're meant to hide behind the closest hill, then they'll become confused and stop chasing. In fact, the fruit is hidden in one of the hills (one next to the green ant). Should have been clearer about that.

absolutely beautiful

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Composer here. Thanks for the feedback. Slight correction: The mages do respond to where you're aiming, although their reaction time is a little slow so the projectiles may end up going in a direction completely different to where your cursor actually is. I do know what you mean though. It could definitely be improved.
"And the music was very good, very enjoyable." - As the man behind most of the OST for the game, I greatly appreciate this comment.

I know you probably tried but I think you could've done a little more. Like, add a timer for pressure's sake or even make the particles move around in different patterns to make them harder to click. As the person below me said, rewards and incentives would be nice.

I adore the concept of this game so much. I've always been a sucker for games that require you to remember stuff, and this is one of them. I feel like the graphics are too simple but I respect what you were going for. Also, I encountered a glitch where if you touch the star while simultaneously touching a firefly, the next level fails to load. Funny. But no, this is pretty good.

thank you so much!

yeah I got to level 3.

It was confusing for a second but the concept is really creative and you really nailed the 8-bit style. Gameplay feels a little too fast but that could just be me being bad lol. Great job.

Huh, I beat this first try. I like the aesthetics but as the guy below me said, movement feels a little clunky. Maybe I don't play enough Touhou but the projectiles were kinda overwhelming. Overall, very good stuff.

It says it in the description:
"... you can grind gems and buy items from the bonus shop with said gems, which aid you in battle. They can be earned through:

- Winning.

- Spending a certain amount of time on a level. This only applies if you've lost.

- Leftover coins (in other words, 2000 coins = 1 gem)"

Hmm... it seems decent enough for something made in Scratch, but not something I would pay 2 dollars for. Still, I'll check out the demo.
Cheers.