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I really enjoyed this! I think we took from similar inspirations, and took them wildly different directions! We were definitely inspired by Crazy Taxi and the Crazy Delivery minigame from Like a Dragon: Infinite Wealth;  Our goal was to emulate the chao.

I wasn't really connecting the dots between this and out of order, but a solid experience regardless. 

Some player experience pieces: 

The animation for the civilians entering the car was delightful

Sometimes it was difficult to navigate the map without penalties. Making a more stark contrast between road/non-road textures or doing some sort of path direction mechanic (arrow points down the road; maybe the road has an arrow on it, maybe there's a minimap, anything works here). 

The controls felt very solid.

(+1)

Thank you for giving the game a try <3

The theme is in the setting of the game (explained in the first screen after you hit play). All the toilets are *out of order* because the janitors are on strike, so you have to get people that need to go the mobile toilets around the city, which are the only ones remaining.

The other things are fair points, thank you for the feedback :)

RE: The theme; that makes sense as far as backstory, I guess I would say it just didn't come through when playing. I do UX Research for a living; and I honestly just skipped the paragraphs of text because that's what I see people do every time I observe them playing games or trying apps.