No problem. If anything, write me, I'm always open to suggestions and criticism
Viewing post in Feedback, communication, wishes, complaints, questions
>oh yeah there's a problem with the elevator leading to the film studio it won't let you ride it like you need to run with it so you can go to the studio.
Do you get to go to the studio in general? Or slipping off the elevator at 100%?
Now I will make the game more convenient, I will add maps to the floors, fix the fog, parkour clean up and new scenes will be added, including story scenes. Various mutants and animals I'll start drawing when I start the next game zone, which just opens in cyberspace (Now there is nothing there, so the mystery and parkour needed for sporting interest)
Added. Horny meter is really pretty crappy so far, so I didn't do it before, I didn't know how to implement it.
But the free view turned out to be quite convenient, now you can zoom in, zoom out and point the cursor to any convenient place in the studio and in the open world.
You may also notice that body parts disappear at high zoom. Unfortunately this is a problem with the engine version, it was necessary to initially draw sprites differently.
also for the horny meter after thinking about it I'm not sure if it will fit in your game cuz the other H metroidvania games I've played didn't have such a system so it might just be hassle for you in the long run I just took the idea from Captivity cuz in that game when you get defeated by an enemy you get into this mini game to not get fucked so yea sorry if I didn't explain it well let me know if it's good idea to add the meter or not.