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I didn't get to play too far due to a bug which you were able to see from my stream but from what I was able to play, it did keep me interested.

I gave you most of my feedback on stream but I did forget to mention that I was overwhelmed by the skill/tech trees. At first glance it shocked me to see all the different skill trees but then it hit me that you were in a way, giving the player full freedom to pick each character's "class" in some way, which I thought was cool. I think each tree getting its own "window" or and isolated view in the center would help this though. Check out some info or videos on the Grim Dawn skill tress or Horizon Forbidden West skill trees, which in some ways were equally overwhelming to look at but managed it a little by providing a less compact view.

The skill trees you have aren't too complex against some of the other games I've seen, but the presentation makes it look way more intimidating than it is.

Yeah with the skill tree , it's not as crazy as it looks. I might mod it at some point to only show the available skills you can learn "right now" and not the skills further down the progression. 

It is set up so that you can learn pretty much anything you want for any of the characters (also any of the characters can equip the same items too, so you can build them how you like, although classes have their own unique trees and different base stats as well).  There's a lot of ways to be successful with this in-game, the only way the player will get into trouble is if they have all 7 of their characters learn the exact same skills as each other. (As certain skills are better or worse depending on the enemies you're fighting). 

But maybe a little bit more hand holding for the player on that part so they don't get overwhelmed would be a good thing to do for future titles. There's more Star Shift coming!