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I loved this and really want to play another dungeon crawler now! It's also the first game in the jam I have played so far that comes with a story. Some feedback:
- A damage log would be nice so I know if an enemy attacks before/after me and if my shield blocks an attack
- The point of the necklace in my inventory is not really clear to me, other than that it reduces the space by 1. It's probably a part of the story that I missed
- There is no indicator of how far I need to go. The game ends very suddenly (and too early)
- The balancing is good but the loot feels too generous. I'm not sure if it is really "one too many" or "many too many" because I never had to be picky and won on the first try without reading your strategy hints

(+1)

Thank you so much for such an in-depth feedback!

I’m really interested if you’ve beaten the game with necklace or without :) The point of a necklace is exactly that, to take 1 slot of inventory! If you complete the game without getting rid of it, you get the good ending, otherwise the bad one.

About damage log I absolutely agree, explanation of many things was offloaded to itch page, as that was way easier during jam.

About game length: I actually made it almost 50% shorter than intended because I felt that monster variability is not enough for so many rooms, and I preferred that more people will reach the end, even if game may feel too easy as the result. I will probably release ‘original’ version after the voting ends!

Thank you for playing!

Ah, I didn't realize you could discard the necklace. When I met the first goblin, I noticed that I couldn't sell it and just ignored it from then on :D

Hm, that’s strange. You’re supposed to be able to sell it for 3 coins. (You can sell even if shop list is full, as items you sell don’t appear in shop, unlike when you discard them to chest.)

(+1)

Hmm true, I can sell it. Maybe I just mixed it up with the bag of coins and assumed it applied to the necklace, too, since it looked like a quest item.