I loved this and really want to play another dungeon crawler now! It's also the first game in the jam I have played so far that comes with a story. Some feedback:
- A damage log would be nice so I know if an enemy attacks before/after me and if my shield blocks an attack
- The point of the necklace in my inventory is not really clear to me, other than that it reduces the space by 1. It's probably a part of the story that I missed
- There is no indicator of how far I need to go. The game ends very suddenly (and too early)
- The balancing is good but the loot feels too generous. I'm not sure if it is really "one too many" or "many too many" because I never had to be picky and won on the first try without reading your strategy hints
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Thank you so much for such an in-depth feedback!
I’m really interested if you’ve beaten the game with necklace or without :) The point of a necklace is exactly that, to take 1 slot of inventory! If you complete the game without getting rid of it, you get the good ending, otherwise the bad one.
About damage log I absolutely agree, explanation of many things was offloaded to itch page, as that was way easier during jam.
About game length: I actually made it almost 50% shorter than intended because I felt that monster variability is not enough for so many rooms, and I preferred that more people will reach the end, even if game may feel too easy as the result. I will probably release ‘original’ version after the voting ends!
Thank you for playing!