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(1 edit)

Thank you very much.
Definitely something wrong here. You are using Defold right? Have you ever try to build something for Vulkan with Defold? If so did you had similar problem?

(+1)

Sorry, I've never tried that :/

(1 edit)

I uploaded 2 new versions for Windows. I'll be glad if you can try them, please let me know if anything act differently. Thank you.

-GO [x86_64-win32} -> Window = Not fullscreen using Vulkan
- GO [x86_64-win32} -> Window/OpenGL = Not fullscreen using OpenGL

The OpenGL version is working!

Hmm this is a bad news for Vulkan.
Did you ever experience problem with any Vulkan game before even AAA games? Is this can be a driver issue?  Releated to 3060 settings?

Unfortunately I don't have a Windows machine right now, I don't know what else I can do...
And thank you for testing.