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selimanac

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A member registered Feb 05, 2018 · View creator page →

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Nope, flickering shouldn't be happening :D
I'll be glad if you can share the screen recording when you got time. Thank you very much.

:) You might be right. I didn't have much time left to balance the gameplay before jam deadline, so I had to left it as it is.
May I ask whether you played the Vulkan or OpenGL version? If it was the Vulkan , did you encounter any issues?

I'll be glad if you can  try it. Looks like it works for most except one.

May I ask, did you try the Vulkan version, is it work, do you see any problems?

Did Vulkan version works for you, any problems?

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Yea, it would be nice. I got lots of idea, but you know, I got only 4-5 days to complete. I spend those time to handle 3D trajectory, camera projection, light and shadow calculations, aabb collisions, separation, ui and simple gameplay. Most of the gameplay completed in 2 days. So it is basically a test project for Vulkan + new shader pipeline.

Yes it is possible, but I'll release it later on.

Hmm this is a bad news for Vulkan.
Did you ever experience problem with any Vulkan game before even AAA games? Is this can be a driver issue?  Releated to 3060 settings?

Unfortunately I don't have a Windows machine right now, I don't know what else I can do...
And thank you for testing.

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I uploaded 2 new versions for Windows. I'll be glad if you can try them, please let me know if anything act differently. Thank you.

-GO [x86_64-win32} -> Window = Not fullscreen using Vulkan
- GO [x86_64-win32} -> Window/OpenGL = Not fullscreen using OpenGL

(1 edit)

Thank you very much.
Definitely something wrong here. You are using Defold right? Have you ever try to build something for Vulkan with Defold? If so did you had similar problem?

Could you please share you device specs(gpu-cpu and ram)? 

I love it, I hope you'll continue to improve it.

https://x.com/pawel_developer

New one: https://discord.gg/JmKmNbDTt8

No macOS build?  😔

Yep, it is fine now. thank you .What was it, vsync?

I can't jump enough either.I don't think it is monitor related (my monitor is 75hz).

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I didn't test this on mobile cause I thought it won't work. Those shaders are not suitable even for native builds. I'm pretty sure it perform worst on browsers. If your target platform is mobile, you should consider not to use any shader(as much as possible)

Hi Deep-Fold,

I ported your Pixel Planet shaders to Defold game engine. I hope I gave you a proper credit. Please check it out, feel free to let me know if you want me to add anything:

Itch: https://selimanac.itch.io/defold-pixel-planet-generator

Github: https://github.com/selimanac/defold-pixel-planets