On the contrary, I really thank you for your feedback! :D
I thank you for explaining your gaming experience in detail.
I am sorry it turned out to be frustrating, I did not intend to create a rage game.
Certainly the feeling of punishment is legitimate, but not intended. Once the first invisible obstacle was encountered, I thought the player would be more cautious, let's say, towards all game elements. Warn him here in my opinion would have made the effect less, although I agree with you that it was too punishing.
I had initially tried to implement the same revealing splash mechanic at Trail, but realised that not being able to give him a Collider was impossible.
Perhaps I could give him a sort of aura, increasing in size with each death, which would have the same effect as the splash but follow the player and allow him to identify the nearest obstacle to reveal the danger? What do you think?
I'm really happy to have this kind of dialogue with you. :)