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I have no idea how this rated so low on vibes, I thought it conveyed snakes and oozing darkness the whole way through. The title for Room 9 seemed to disappear, but otherwise I love the font and the way you laid things out, though perhaps indented bullets might have made the subjects of each room stick out more?

I worry that having to make a Viperian Countdown check every 3 rounds in addition to normal encounter rolls might be a bit too much busywork for the GM.

But overall a nice classic adventure that I felt was laid out well and fit the intended themes. Good job!

Thanks for the kind words! Yeah, I noticed the missing room 9 thing the day after final submissions. I'm still figuring Affinity Publisher out and apparently bullet points aren't a basic level skill as I couldn't get them to work. Next time. I do like a good bulleted list. I'll have to playtest a bunch to fine tune the Viperian Countdown, and I had the same worry, but I wanted to err on the side of to much pressure rather than too little.