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Fenris-77

22
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26
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A member registered May 19, 2020 · View creator page →

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Thanks! That's some high praise. 

I love everything about this, the art, the story, the layout. Marvelous.

The art and layout are amazing! Congrats.

I love the pirate vibe and I thought you made great decisions with the layout. I'd like to play this at my table!

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Well, if you want another layer, Heinrich Finch is the alchemist and explorer found in my SD jam entry Black Mask of the Shadow Serpent, where you find out that he's messed with magics beyond him and then eaten all his comrades to survuve.

Great maps and some nice touches on layout. 

I can't find a download link for your adventure. :(

For sure. Hand drawn content has its own vibe. 

You just rate each of the three criteria from 1 to 5 stars with ranking being an average of your scores totalled. It gets a little wonky if you don't get five actual ratings as (I think) the system plugs in an 'average' vote to get you 5.

Great concept. Love the map too.

Love your font choices.

Wow, this isn't your grandma's OSR module. Great concept.

Those maps kick ass. Love it.

OK, all those little gaffes are cleaned up in v3. Thanks again TrueTenno

Thanks! No matter how much editing you do....

Thanks for the kind words! Yeah, I noticed the missing room 9 thing the day after final submissions. I'm still figuring Affinity Publisher out and apparently bullet points aren't a basic level skill as I couldn't get them to work. Next time. I do like a good bulleted list. I'll have to playtest a bunch to fine tune the Viperian Countdown, and I had the same worry, but I wanted to err on the side of to much pressure rather than too little.

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I was so happy with that font. I wanted something half way between Indiana Jones and Shadowdark. Which is apparently the Venture Bros, or at least that was what I thought the font was channeling.

It seems like we just wade out into the ruck of submissions and get 'er done.

Turning my bloated and churning morass of draft verbiage into the concise prose that really makes SD  hum.

Thanks! Yeah, the design is supposed to apply escalating pressure from the Viperian Countdown but I didn't have a lot of time to tune that mechanic. The 5=7 levelling comes from a ballparking of the various monster levels but that doesn't take into account the number of monsters. I plan to playtest it a bunch and tune the various loops. Plus give it a cover.