Thanks! That's some high praise.
Fenris-77
Creator of
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Thanks for the kind words! Yeah, I noticed the missing room 9 thing the day after final submissions. I'm still figuring Affinity Publisher out and apparently bullet points aren't a basic level skill as I couldn't get them to work. Next time. I do like a good bulleted list. I'll have to playtest a bunch to fine tune the Viperian Countdown, and I had the same worry, but I wanted to err on the side of to much pressure rather than too little.
Thanks! Yeah, the design is supposed to apply escalating pressure from the Viperian Countdown but I didn't have a lot of time to tune that mechanic. The 5=7 levelling comes from a ballparking of the various monster levels but that doesn't take into account the number of monsters. I plan to playtest it a bunch and tune the various loops. Plus give it a cover.