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(+1)

Congrats on your submission!  Since the light passes through the walls, I was thinking the enemies should die as well so I died a few times trying to kill the enemies through the wall as they attacked me.  Once I figured out, OH, the hitbox is probably a raycast or something and it's hitting the wall, I backed away and killed a lot more of them.  I did die a few times while I was pointing the flashlight at them, if it is a raycast, maybe I was pointed slightly off where it didn't hit them, but the light was definitely on them. 

Perhaps it's a bug, but when I died and selected a checkpoint, the battery level didn't reset to what it was at that checkpoint, so I ran out of battery and couldn't complete the maze.

Overall, I really like the design.  The jump scare mechanic got me the first time and the subsequent times I don't know if the enemies were spawning too quickly, but the jumpscares didn't phase me. 

(+1)

The battery mechanic is intentional; youā€™re supposed to manage the battery level until the end of the game, which means youā€™ll have to navigate through some areas in the dark. Iā€™ll check the raycast for the enemies. It shouldnā€™t be detecting the walls, so the issue must be something elseā€”Iā€™ll look into it. Thank you very much for your feedback and for playing.