honestly appreciate anyone thats able to make a game in unreal build in one day even if it makes my computer run like 4 frames per second lol. if you're interested in making games quick for jams it might be worth learning godot/unity/love or some lighter engine. If you can handle unreal, those engines should be pretty easy to pick up. thanks for entering!
Viewing post in No Green Allowed! jam comments
Thank you for the feedback! I used something called HISMs for the blocks to mine which helps a ton with performance but I didn't realise that Unreal's size of the array, that holds all of those duplicate meshes, would cause stutters even when you would have the direct index from a line trace. Although the performance is crap, this game jam helped me look into chunk based systems that games like Minecraft use which would allow a HISM to not go through 100,000 items but instead 10,000 or something like that.