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(+1)

The idea is that the ghost would get faster as you progressed, but as I didn't have much time to implement some things, like the stamina bar, I thought it could end up being very difficult in the end... some of the scares were supposed to be more relaxed anyway. , like the duck and hand in the trash, I would have liked to have put a note on it saying tidy up your room lol and the idea was that the beginning was more tense in terms of scares and from the middle onwards the tension would be on account of the pursuer, who once slower than you, you could move so far away from him that you would be caught by surprise at times. I will add volume controllers and the sensitive content warning note. Thanks for the feedback and thanks for playing!!!